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- Rust 100%
| .forgejo/workflows | ||
| src | ||
| Cargo.toml | ||
| LICENSE | ||
| README.md | ||
WARNING: SEVERE VIBECODE ALERT!!! ( This project is a pure joke, made by an AI, actual person who owns the repo has no idea in rust)
PixelPizdec — Revibecoded Vibecode 🚀🦀
Blazing fast Pixelflut sender in Rust. Supports images, GIFs, multithreaded TCP, X/Y offsets, and zero remorse.
Licensed under WTFPL — Do What the Fuck You Want to Public License.
Features
- Send static images (
.png,.jpg) - Send animated GIFs frame by frame
- X/Y offset support (place your pixels anywhere)
- Multithreaded TCP connections for maximum chaos
- Respects transparency in GIFs ( Untested )
- Optimized with buffered writes for blazing speed
Requirements
- Rust (1.75+ recommended)
- Cargo
- Internet
- Brave router (optional)
- Brain
Compilation Guide 🛠️
# Clone the repo
git clone "https://git.index986.link/index986/PixelPizdec-Rust" --depth 1 PixelPizdec
cd PixelPizdec
# Build in release mode (fast af)
cargo build --release
⚠️ Debug builds are for weaklings, use
--releasefor max FPS.
Usage
# General syntax:
# ./target/release/pixelpizdec <image|gif> <ip> <port> <threads> <x_offset> <y_offset>
# Example 1 — send a static PNG at position (0,0) using 4 threads
./target/release/pixelpizdec image.png 127.0.0.1 1234 4 0 0
# Example 2 — send an animated GIF at position (100,50) single-threaded
./target/release/pixelpizdec anim.gif 127.0.0.1 1234 1 100 50
⚠️ Warning: may cause routers to scream
Tips for Maximum Fun
- Start with 2–4 threads, ramp up later if server survives
- GIFs with huge resolutions = chaos + lag
- Use TCP, because UDP is for cowards
- Sleep optional, but recommended if you want frames to match GIF timing
ISSUES:
- Broken multithreaded gif sending, you can try but it will be weird
- You tell me
License
WTFPL — Do What The Fuck You Want License See LICENSE for full unhinged legalese.